The Descent Augmented Reality Game
opportunity
create an Augmented Reality Game to promote the international launch of Dan Brown's Inferno
create an Augmented Reality Game to promote the international launch of Dan Brown's Inferno

campaign for a Fringe Festival play, telling a single story from fractured, multiple perspectives

a variety of public-facing collateral for international markets, for over 11 regions/7 languages

create templates, stylesheets, and libraries to update and conform to brand standards across English and French collateral

showcase an espresso bar's originality in an neighbourhood saturated by Starbucks

brand a music/dance school that needs to appeal to both children and adults

create an entire media package to promote a film festival for a toronto youth shelter with tight budget constraints and limited assets

create branding for an open-source workshop/event organizational website (primarily for the swing dance community)

a new, nation-wide policy sets longer hours and openings on Sundays but only for certain branches

campaign for a horror/satire Fringe Festival presentation with tight budget constraints and limited assets